1. Revised object loading code to only load an object from disk if it hasn't already been loaded into memory. On the initial load of an object, a "source" object is loaded then is cloned for subsequent objects of that type.
2. Fixed a bug where trees would be placed at "plain" level instead of being placed at the proper terrain level on hills and such.
3. Started making hills to populate the demo mission, so far Ive made 10, but I'll be making lots more. The poly count in the pic is 11158 but with some manual optimization I can cut that down quite a bit.
4. Added memblock support, mainly to allow texture manupulation operations.